Mission control for your competitive robotics season, built by a team that lives it. The board below is the real thing — drag a card, and it never gets slower than this.
This is Robotics Mission Control: create a board for your season and track every mission from strategy to competition ready.
Pick your season — BIOGLOW, UNEARTHED, or SUBMERGED — and every mission arrives as a card with its point values.
Log test runs on each mission: attempts, successes, and the rate your robot actually hits it.
The score bar adds it up live: points locked in, and the expected score weighted by your real success rates.
Robotics-first, but it works for any small team. It stays simple enough for a middle-schooler and safe enough for a classroom.
No email? No problem. Coaches can hand out an 8-digit Robocode so kids under 13 or anyone without an inbox can sign in with just a number — and their device remembers it.
Five roles with a permission grid you control, consent-based invites, and one-device-at-a-time sign-in keep a classroom of accounts tidy and safe.
Real-time boards, custom labels, comments, checklists, due dates, WIP limits, archive with undo, and JSON export — the whole kit, free forever.
Every action has a key. Nothing needs a menu. New card, move card, assign, due date, jump to any board — all without reaching for the trackpad.
Descriptions are markdown. Headings, lists, code, links. Write it in the card, read it in the card, and stop pasting specs into a doc nobody opens.
## Rollout 1. Ship behind `beta` flag 2. Watch p95 for a day 3. Flip it on **Rollback:** revert the flag, no migration.
When a teammate picks up a card, it lifts on your screen too, tagged with their name, and the space it's heading for opens up. No refresh, no “who moved this.”
Free, for everyone, forever. Teams, boards, cards, realtime — all of it, with no card on file and no tier above you.
Yes, the name is a banana pun. It is the last one you will see. The rest of the product is a very serious rectangle that moves when you tell it to.